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Dragons Breath

Dragon's Breath is an atmospheric map that I worked on as a level artist in the team. The location recreates one of the cities in China during the Second World War with Japan. I created the environment, placed buildings and architectural elements according to concept art and documentation, worked out details, materials and textures, adjusted the material mixing systems and optimized the scene. The work allowed me to emphasize the visual identity of the map and immerse the player in the unique atmosphere of the historical world.