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Dissonators. Freeport

Freeport is a map for the multiplayer first-person shooter Dissonators, which I worked on as a level artist. The location combines an industrial hangar style with tactical PvP gameplay. I worked on the interiors, created visually rich and logically connected areas with containers, selected and adjusted materials, and optimized the scene for stable operation in multiplayer. The goal was to maintain readability and gameplay dynamics, conveying the character of the location through the environment.