I present screenshots from the Meta City mobile project, where I worked as a Level Designer and Level Artist. The main task was to create an expressive and functional exterior of the urban environment - a living, atmospheric space adapted to the capabilities of mobile devices.
Level Design
• Developing a map layout based on GDD and narrative documentation
• Working with game metrics and user routes
• Designing a graybox taking into account the convenience of navigation
• Placing interactive elements and key points of interest
Level Art
• Elaboration of the urban exterior: streets, building facades, small architectural forms
• Adding small details that enliven the scene (advertising elements, urban improvement, visual accents)
• Selecting and setting up textures and materials that match the style of the project
• Optimizing the scene for stable and smooth operation on mobile devices