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Meta city. Entrance to the mine

I present screenshots from the mobile project Meta City, where I worked as a Level Designer and Level Artist. The work was focused on creating a detailed and visually readable space - the entrance to the mine, adapted for mobile devices and the style of the game.

Level Design
• Developing the layout of the location based on GDD and narrative documentation
• Working with metrics and UX-oriented planning
• Designing the graybox with subsequent development of navigation
• Arranging interactive and gameplay elements

Level Art
• Visual design of the entrance area of ​​the mine and the adjacent territory
• Detailing architectural and natural objects, enhancing the atmosphere
• Selecting and setting up materials and textures that match the style of the project
• Optimizing the scene for the technical limitations of mobile platforms