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Dissonators. Headquarters

Headquarters is a map for the multiplayer first-person shooter Dissonators, on which I worked as a level designer and level artist. The location combines the tactical structure of the gameplay with a contrasting visual style: a harsh stone landscape and high-tech interiors of the headquarters. I created a map layout, worked out the graybox, placed interactive zones, detailed the exteriors and interiors, selected materials and textures, optimized the scene for stable multiplayer gameplay.