Hotel is a map for the multiplayer first-person shooter Dissonators, which I worked on as a level designer and level artist. The location combines a picturesque winter alpine exterior with a high-tech hotel interior. I created a map layout, worked on the graybox, placed interactive zones and player routes, detailed the environment, selected materials and textures, optimized the scene for stable multiplayer gameplay. The map demonstrates the contrast of nature and technology, while maintaining readability and tension of the gameplay.